Aftershock
		
		
		
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Aftershock Template:EP2 add
This shader draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the material parameters $GroundMin and $GroundMax) and the dot product of the per vertex geometry normal and world view vector (scaled by $SilhouetteThickness). Furthermore this shader does solely support the vertexformat that studiomodels use.
Shader specific parameters
- $refractamount
- $bluramount
- Used to tweak the refraction effect.
- $SilhouetteColor
- $SilhouetteThickness
- Scales the generic fade amount along the models edge.
- $GroundMin
- $GroundMax
- Both describe an interval used to fade out the shader. Supposedly requires a custom material proxy to work.