Env instructor hint

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Template:L4d2 point

Entity Description

Note.pngNote:env_instructor_hint currently cannot display more than one hint at the same time.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Target Entity
The entity to show this hint on top of. The entity used must exist on the client, info_target_instructor_hint can be parented to server only entities for this purpose.
  • Positioning
Either show at the position of the Target Entity. Or show the hint directly on the hud at a fixed position.
  • Allow invisible target
Do we allow the hint to follow entites with nodraw set?
  • Caption
The text of your hint.
  • Caption Color
The color of the caption text
  • Force caption
Do we show the caption text even if the hint is occluded by a wall?
  • Onscreen Icon
The icon to use when the hint is within the player's view.
  • Offscreen Icon
The icon to use when the hint is outside the player's view.
  • Show offsreen
When the hint is offscreen, do we show an icon and arrow?
  • Bound Command
If using 'show key bindings' for the onscreen icon, this field should be the command we want to show bindings for
  • Icon Height Offset
A height offset from the target entity's origin to display the hint
  • Size Pulsing
The icon size can pulsate
  • Alpha Pulsing
The icon alpha can pulsate
  • Shaking
The icon can shake
  • Timeout
The automatic timeout for the hint. 0 will persist until stopped with EndHint.
  • Display Range
The visible range of the hint. 0 will show it at any distance.
  • Show on First Sight
When the player first sees it, it will automatically show for them.

Flags

There are currently no flags.

Inputs

Outputs