Func nav blocker
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Template:Wrongtitle This brush entity is only available in Left4Dead. It can block NAV areas touching its AABB.
BlockNav input) by something else (like a logic_auto).Keyvalues
- Team to block
<choices> -
- -1 : "Everyone"
- 2 : "Survivors"
- 3 : "Infected"
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
BlockNav<string>- "Starts blocking nav areas. Takes an optional string argument of the team to block."
UnblockNav- "Stops blocking nav areas."