Func nav blocker

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Revision as of 21:45, 22 July 2009 by BitMage (talk | contribs) (done, I think)
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Template:Wrongtitle This brush entity is only available in Left4Dead. It can block NAV areas touching its AABB.

Keyvalues

Team to block <choices>
  • -1 : "Everyone"
  • 2  : "Survivors"
  • 3  : "Infected"
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Note.pngNote:The enabled/disabled state of a func_nav_blocker does NOT block or unblock NAV areas.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Note.pngNote:The enabled/disabled state of a func_nav_blocker does NOT block or unblock NAV areas.
BlockNav<string>
"Starts blocking nav areas. Takes an optional string argument of the team to block."
Note.pngNote:This entity will NOT block automatically. it must first be activated by something else (like a logic_auto).
UnblockNav
"Stops blocking nav areas."

Outputs