Env sprite
		
		
		
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Template:Base point It creates a sprite in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the VTF compile parameters (in which case you should be using env_sprite_oriented).
 Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.