Dod control point
		
		
		
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Entity description
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- target
 
- <target_destination>
 
- point_name
 
- <string> Control Point Name when referred to
 
- point_printname
 
- <string> Flag name displayed when captured, printed on the hud.
 
- point_pointvalue
 
- <integer> Time based points value
 
- point_points_for_cap
 
- <integer> Points given to capturer
 
- point_team_points
 
- <integer> Points given to team
 
- point_timedpoints_allies
 
- <integer> Points given to allies as they own this flag over time
 
- point_timedpoints_axis
 
- <integer> Points given to axis as they own this flag over time
 
- point_default_owner
 
- <choices> Default owner of the control point
 
Value Description 0 Neither/Neutral 2 Allies 3 Axis 
- point_axis_capsound
 
- <sound> Sound made when axis captures
 
- point_allies_capsound
 
- <sound> Sound made when allies captures
 
- point_resetsound
 
- <sound> Sound made when point resets
 
- point_allies_model
 
- <studio> Model when allies own point
 
- point_allies_model_bodygroup
 
- <integer> Allies model bodygroup
 
- point_axis_model
 
- <studio> Model when axis own point
 
- point_axis_model_bodygroup
 
- <integer> Axis model bodygroup
 
- point_reset_model
 
- <studio> Model when point reset
 
- point_reset_model_bodygroup
 
- <integer> reset model bodygroup
 
- point_group
 
- <string> Group Name
 
- point_index
 
- <integer> Point Index - must be unique over the map
 
- point_hud_icon_neutral
 
- <material> Hud icon material when noone owns point
 
- point_hud_icon_axis
 
- <material> Hud icon material when axis owns point
 
- point_hud_icon_allies
 
- <material> Hud icon material when allies owns point
 
- point_win_string
 
- <string> String to show when capped
 
Flags
- 1 : Hide Control Point on HUD
 
Inputs
- RoundInit
 
- Re initializes the round
 
- RoundStart
 
- Restarts the round
 
- SetTeam <integer> (from TeamNum class)
 
- Used for the filtering of this entity (0=none 2=allies 3=axis)
 
Outputs
- OnAlliesCap
 
- Trigger when the allies cap...
 
- OnAxisCap
 
- Trigger when the axis cap...
 
- OnCapReset
 
- Trigger on round reset