Template:KV BaseFadeProp: Difference between revisions
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(Agh, NOW it should work.) |
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'''fademindist''' | '''fademindist''' | ||
: <float> Start Fade Dist/Pixels - Distance at which the prop starts to fade. (-1 = Use ''fademaxdist''.) | : <float> Start Fade Dist/Pixels - Distance at which the prop starts to fade. (-1 = Use ''fademaxdist''.){{note|If this entity is in a [[3D Skybox]], this value will automatically be scaled properly.}} | ||
* '''fademaxdist''' | * '''fademaxdist''' | ||
: <float> End Fade Dist/Pixels - Max fade distance at which the prop is visible. (0 = Don't fade out.) | : <float> End Fade Dist/Pixels - Max fade distance at which the prop is visible. (0 = Don't fade out.){{note|If this entity is in a [[3D Skybox]], this value will automatically be scaled properly.}} | ||
* '''fadescale''' | * '''fadescale''' | ||
: <float> Fade Scale - If you specify a fade in the [[worldspawn]], or if the engine is running under dx7, the engine will forcibly fade out props even if ''fademindist''/''fademaxdist'' isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. | : <float> Fade Scale - If you specify a fade in the [[worldspawn]], or if the engine is running under dx7, the engine will forcibly fade out props even if ''fademindist''/''fademaxdist'' isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. |
Revision as of 23:26, 16 July 2007
fademindist
- <float> Start Fade Dist/Pixels - Distance at which the prop starts to fade. (-1 = Use fademaxdist.)
Note:If this entity is in a 3D Skybox, this value will automatically be scaled properly.
- fademaxdist
- <float> End Fade Dist/Pixels - Max fade distance at which the prop is visible. (0 = Don't fade out.)
Note:If this entity is in a 3D Skybox, this value will automatically be scaled properly.
- fadescale
- <float> Fade Scale - If you specify a fade in the worldspawn, or if the engine is running under dx7, the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.