Func brush: Difference between revisions
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m (→Keyvalues: InputFilter is used solely by uncharted entity named trigger_brush) |
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Line 9: | Line 9: | ||
* {{kv renderfields}} | * {{kv renderfields}} | ||
* {{kv global}} | * {{kv global}} | ||
* {{kv enabledisable}} | * {{kv enabledisable}} | ||
* {{kv shadow}} | * {{kv shadow}} | ||
Line 25: | Line 24: | ||
| 2 || Always Solid | | 2 || Always Solid | ||
|} | |} | ||
* '''solidbsp''' | * '''solidbsp''' | ||
: {{boolean}} Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush. | : {{boolean}} Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush. | ||
==Flags== | ==Flags== | ||
* 2 : Ignore player +USE | * 2 : Ignore player +USE |
Revision as of 21:21, 25 September 2005
Entity Description
An brush built entity with various features. Use this instead of func_wall & func_illusionary
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
Flags
- 2 : Ignore player +USE