LightmappedGeneric: Difference between revisions
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*<code>[[$decal]]</code> | *<code>[[$decal]]</code> | ||
*<code>[[$detail]]</code> | *<code>[[$detail]]</code> | ||
*<code>[[$distancealpha]]</code> | |||
*<code>[[$envmap]]</code> | *<code>[[$envmap]]</code> | ||
*<code>[[$seamless_scale]]</code> | *<code>[[$seamless_scale]]</code> | ||
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | *<code>[[$translucent]]</code> and <code>[[$alpha]]</code> |
Revision as of 10:44, 15 July 2008
LightmappedGeneric
is the shader most commonly used to render brushes and other lightmapped surfaces.