LightmappedGeneric: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
*<code>[[$decal]]</code>
*<code>[[$decal]]</code>
*<code>[[$detail]]</code>
*<code>[[$detail]]</code>
*<code>[[$distancealpha]]</code>
*<code>[[$envmap]]</code>
*<code>[[$envmap]]</code>
*<code>[[$outline]]</code>
*<code>[[$seamless_scale]]</code>
*<code>[[$seamless_scale]]</code>
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>

Revision as of 10:44, 15 July 2008

LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.

Supported effects

See also