Talk:Func clip vphysics: Difference between revisions
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What exactly counts as Vphysics? I know [[func_physbox]]es and combine balls are, but that the player is not, but what else? Vphysics should get a separate page where it is explained, because it is already being linked to. --[[User:Andreasen|Andreasen]] 03:49, 13 Oct 2006 (PDT) | What exactly counts as Vphysics? I know [[func_physbox]]es and combine balls are, but that the player is not, but what else? Vphysics should get a separate page where it is explained, because it is already being linked to. --[[User:Andreasen|Andreasen]] 03:49, 13 Oct 2006 (PDT) | ||
:VPhysics are objects which have physical characteristics. This includes [[prop_physics]], [[func_physbox]], frag grenades, and pickupable items (like [[weapon_smg1]] or [[item_healthkit]]). The player, living NPCs, in-flight RPGs and SMG grenades are hull simulated. Bullets are ray-simulated. If it can roll around it's probably VPhys. Otherwise it's probably not. --[[User:Kateye|Kateye]] 20:38, 13 Oct 2006 (PDT) | :VPhysics are objects which have physical characteristics. This includes [[prop_physics]], [[func_physbox]], frag grenades, and pickupable items (like [[weapon_smg1]] or [[item_healthkit]]). The player, living NPCs, in-flight RPGs and SMG grenades are hull simulated. Bullets are ray-simulated. If it can roll around it's probably VPhys. Otherwise it's probably not. --[[User:Kateye|Kateye]] 20:38, 13 Oct 2006 (PDT) | ||
::Just a small aside to Kateye's point. While right theres an excpetion with NPC's entirley physic based NPC's like scanners and rollermines are considered vphysics --[[User:Angry Beaver|Angry Beaver]] 19:47, 14 Oct 2006 (PDT) |
Revision as of 19:47, 14 October 2006
What exactly counts as Vphysics? I know func_physboxes and combine balls are, but that the player is not, but what else? Vphysics should get a separate page where it is explained, because it is already being linked to. --Andreasen 03:49, 13 Oct 2006 (PDT)
- VPhysics are objects which have physical characteristics. This includes prop_physics, func_physbox, frag grenades, and pickupable items (like weapon_smg1 or item_healthkit). The player, living NPCs, in-flight RPGs and SMG grenades are hull simulated. Bullets are ray-simulated. If it can roll around it's probably VPhys. Otherwise it's probably not. --Kateye 20:38, 13 Oct 2006 (PDT)
- Just a small aside to Kateye's point. While right theres an excpetion with NPC's entirley physic based NPC's like scanners and rollermines are considered vphysics --Angry Beaver 19:47, 14 Oct 2006 (PDT)