User talk:Zippy: Difference between revisions
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you can use areaportals and link them with the doors...I think they have a field for that...but you're going to also want to add hints to your map: [[Hint brushes]]—'''[[User:Ts2do|ts2do]]''' 17:48, 23 Feb 2006 (PST) | you can use areaportals and link them with the doors...I think they have a field for that...but you're going to also want to add hints to your map: [[hint brush|Hint brushes]]—'''[[User:Ts2do|ts2do]]''' 17:48, 23 Feb 2006 (PST) | ||
:You can place a trigger within a room and place area portals, link them to doors or windows so that the room is rendered if something is inside the room, a window is visible or a door is open. --[[User:Deadity|Deadity]] 03:56, 24 Feb 2006 (PST) | :You can place a trigger within a room and place area portals, link them to doors or windows so that the room is rendered if something is inside the room, a window is visible or a door is open. --[[User:Deadity|Deadity]] 03:56, 24 Feb 2006 (PST) | ||
::[http://www.hl2world.com/wiki/index.php/Area_Portals Area portal tutorial] | ::[http://www.hl2world.com/wiki/index.php/Area_Portals Area portal tutorial] |
Latest revision as of 17:17, 30 January 2008
I've read up on map optimization but I'm not sure where to follow up trying to fix my map.
ATM it's one large leaf and because the map is complex it's not simple box sections.
http://img300.imageshack.us/img300/254/layout8ru.png
I've consider area portal's but that interferes with dystopia mod and as it's my 1st map, I've got no experience putting hint and skips and occlurs into practice.
zippy
you can use areaportals and link them with the doors...I think they have a field for that...but you're going to also want to add hints to your map: Hint brushes—ts2do 17:48, 23 Feb 2006 (PST)
- You can place a trigger within a room and place area portals, link them to doors or windows so that the room is rendered if something is inside the room, a window is visible or a door is open. --Deadity 03:56, 24 Feb 2006 (PST)