Hammer Carve Command Usage: Difference between revisions

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The '''[[Carve]]''' command is very expensive to use and can work very slowly with complex geometry.
#redirect [[Reshaping_Solids#.22Do_not_carve.22]]
 
Here are some of limitations and guidelines when using the Carve command:
* When carving, as few brushes as possible should touch the carving brush.
* Carving complex geometry, such as arches or cylinders with many faces, can take a very long time to complete.
* Displacements and brushes with displacements attached should never be included in a Carve operation.
* Static props and other prop models are not carved.
* Carving often does not generate the optimal brush layout.
 
Because of these issues, many level designers say that Carve should never be used. That is a matter of some controversy, and you will have to decide for yourself. At the very least, you should always make sure to save your work before attempting a Carve operation, and be careful to use the Carve command very conservatively.
 
[[Category:Level Design FAQ]]
[[Category:Hammer Tools]]

Revision as of 08:25, 16 September 2008