Talk:$body: Difference between revisions
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* ''<name> A label for this $body to distinguish it from other reference meshes (if there are any).'' | * ''<name> A label for this $body to distinguish it from other reference meshes (if there are any).'' | ||
--[[User:Beeswax|Beeswax]] 14:50, 28 Apr 2008 (PDT) | --[[User:Beeswax|Beeswax]] 14:50, 28 Apr 2008 (PDT) | ||
From [http://articles.thewavelength.net/170/ thewavelength HL2 docs]: | |||
$body <smd name> [reverse] | |||
This is the reference .smd file for the model; the basic model with a skin. | |||
It can include the reverse command, which flips all of the face's normals around. Reverse is used -only- in case problems occur | |||
exporting and normals are reversed by 3D Studio Max. | |||
example: $body studio "monster" reverse | |||
--[[User:Beeswax|Beeswax]] 09:19, 29 Apr 2008 (PDT) |
Revision as of 09:19, 29 April 2008
If the reference model contains the model origin which other bits of model geometry and worldposition key to; specifying multiple reference SMDs would cause problems no? Surely there can on be one $body per QC, but the recent edits seem to imply there can be more than one ?
- Reference meshes co-exist by default, rather than replacing each other.
- <name> A label for this $body to distinguish it from other reference meshes (if there are any).
--Beeswax 14:50, 28 Apr 2008 (PDT)
From thewavelength HL2 docs:
$body <smd name> [reverse]
This is the reference .smd file for the model; the basic model with a skin.
It can include the reverse command, which flips all of the face's normals around. Reverse is used -only- in case problems occur exporting and normals are reversed by 3D Studio Max.
example: $body studio "monster" reverse
--Beeswax 09:19, 29 Apr 2008 (PDT)