Breakable Glass: Difference between revisions
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#Add an [[env_cubemap]] to the surface of the glass [[texture]]. (Put it right on there.) | #Add an [[env_cubemap]] to the surface of the glass [[texture]]. (Put it right on there.) | ||
{{ | {{otherlang:en}} {{otherlang:en:jp|Breakable Glass:jp}} |
Revision as of 12:34, 19 September 2005
- Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
- Apply a nice-looking glass texture to one face. (Not on both sides!)
Make sure you useglass/glasswindowbreak070a
(Don’t useglass/glasswindowbreak070b
) - Select the brush and click the "toEntity" button in the object toolbar. Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)
- Go to the Material Type keyvalue and select Glass.
- Add an env_cubemap to the surface of the glass texture. (Put it right on there.)