Func door: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (→Entity Description:  direct people to other door types) | ||
| Line 2: | Line 2: | ||
| ==Entity Description== | ==Entity Description== | ||
| A brush entity that will move like a sliding door. | A brush entity that will move like a sliding door.  | ||
| For a door that pivots or rotates, use [[prop_door_rotating]] or [[func_door_rotating]] instead. | |||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 06:59, 22 September 2005
Entity Description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )