Info projecteddecal: Difference between revisions
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Revision as of 14:11, 12 July 2008
Template:Wrongtitle Template:Base point
Entity description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
- See also Creating Decals
- See also Infodecal}}
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.