Env hudhint: Difference between revisions

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== Availability ==
== Availability ==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=class_c_env_hud_hint.html CEnvHudHint|file=_env_hud_hint_8cpp-source.html EnvHudHint.cpp}}
In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.


== Keyvalues ==
== Keyvalues ==

Revision as of 13:19, 15 December 2008

Template:Wrongtitle Template:Base point

Entity description

An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Warning.pngWarning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".

Availability

Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.

Keyvalues

<string> This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txt file packed within the Steam/SteamApps/source engine.gcf file.

Inputs

  • ShowHudHint
Shows the hint message.
Hides the hint message.

Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.