Talk:Standoffs: Difference between revisions
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Why was this moved to AI_Battle_Line? Was it not good enough as the Standoffs? Why was it not moved to AI_Goal_Standoff instead? And if there is some valid reason, why was Assaults not moved as well? --[[User:Demented|Demented]] 22:49, 10 Jul 2005 (PDT) | Why was this moved to AI_Battle_Line? Was it not good enough as the Standoffs? Why was it not moved to AI_Goal_Standoff instead? And if there is some valid reason, why was Assaults not moved as well? --[[User:Demented|Demented]] 22:49, 10 Jul 2005 (PDT) | ||
:Got to agree here, you can't lump the whole system under one entity. Moving it back. --[[user:TomEdwards|TomEdwards]] 00:08, 11 Jul 2005 (PDT) | :Got to agree here, you can't lump the whole system under one entity. Moving it back. --[[user:TomEdwards|TomEdwards]] 00:08, 11 Jul 2005 (PDT) | ||
"...that setting squads containing of a portion of the NPCs in a standoff can allow..." Pardon? I'd fix it but I don't know what's intended. (at ai_battlelines: keyvalues: Actor(s) or squad to affect) —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 15:53, 19 Sep 2005 (PDT) |
Revision as of 15:53, 19 September 2005
Wahey! :-] You're my bestest friend evar... Cargo Cult 11:35, 2 Jul 2005 (PDT)
- :-) --TomEdwards 12:29, 2 Jul 2005 (PDT)
Why was this moved to AI_Battle_Line? Was it not good enough as the Standoffs? Why was it not moved to AI_Goal_Standoff instead? And if there is some valid reason, why was Assaults not moved as well? --Demented 22:49, 10 Jul 2005 (PDT)
- Got to agree here, you can't lump the whole system under one entity. Moving it back. --TomEdwards 00:08, 11 Jul 2005 (PDT)
"...that setting squads containing of a portion of the NPCs in a standoff can allow..." Pardon? I'd fix it but I don't know what's intended. (at ai_battlelines: keyvalues: Actor(s) or squad to affect) —Maven (talk) 15:53, 19 Sep 2005 (PDT)