Half-Life 2: Lost Coast: Difference between revisions

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* [[Package: Valve Complete Pack]]}}
* [[Package: Valve Complete Pack]]}}


==Introduction==
Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], '''Lost Coast''' is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].
Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], '''Lost Coast''' is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].


==Architecture==
== Architecture ==
* Byzantine monastery
* Byzantine monastery
** Outer courtyard
** Outer courtyard
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** Patchy murals
** Patchy murals
* Small town/village in distance
* Small town/village in distance
==Environment==
 
== Environment ==
* Smoothly rounded cliffs and stacks
* Smoothly rounded cliffs and stacks
** Bottom few feet should be made reflective to indicate recent wetness
** Bottom few feet should be made reflective to indicate recent wetness
* Expanses of wet, rocky sand
* Expanses of wet, rocky sand


==NPCs==
== [[NPC]]s ==
* [[npc_fisherman]]
* [[npc_fisherman]]
* [[npc_combine_s]]
* [[npc_combine_s]]
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* [[npc_helicopter]]
* [[npc_helicopter]]


==References==
== References ==
<gallery>
<gallery>
Image:HL2_LostCoast_18.jpg|Cliffs
Image:HL2_LostCoast_18.jpg|Cliffs
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</gallery>
</gallery>


==Demonstration==
== Demonstration ==
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available [http://files.filefront.com/Lost_Coast_demo/;4561000;;/fileinfo.html here] that shows the highlights of HDR.
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available [http://files.filefront.com/Lost_Coast_demo/;4561000;;/fileinfo.html here] that shows the highlights of HDR.


[[Category:Regions & Atmospheres]]
[[Category:Regions & Atmospheres]]
[[Category:Valve Games]]
[[Category:Valve Games]]

Revision as of 16:17, 25 February 2008

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Demonstration

Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here that shows the highlights of HDR.