Item healthvial: Difference between revisions
Jump to navigation
Jump to search
(Now that we know the variable, we can explain things better.) |
|||
Line 3: | Line 3: | ||
==Entity Description== | ==Entity Description== | ||
[[Image:item_healthvial.jpg|frame|right|Health Vial]] | [[Image:item_healthvial.jpg|frame|right|Health Vial]] | ||
This item restores | This item restores a smaller amount of health points for players on pickup. This amount is defined by the ''sk_healthvial'' value - 10 by default. | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_healthvial''' (Default: 10) | * '''sk_healthvial''' (Default: 10) | ||
: <integer> | : <integer> Amount of health restored. (This amount is unaffected by difficulty settings.) | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:43, 3 October 2006
Entity Description
This item restores a smaller amount of health points for players on pickup. This amount is defined by the sk_healthvial value - 10 by default.
Dedicated Console Variables
- sk_healthvial (Default: 10)
- <integer> Amount of health restored. (This amount is unaffected by difficulty settings.)