Func brush: Difference between revisions

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== Entity description ==
== Entity description ==
A [[brush entity]] with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality.
A [[brush entity]] with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality.
{{brushmodel}}


== Keyvalues ==
== Keyvalues ==

Revision as of 17:06, 10 May 2008

Template:Wrongtitle Template:Base brush

Entity description

A brush entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities by adding more functionality. Template:Brushmodel

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.
  • excludednpc
<target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
<boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.

Flags

  • 2 : Ignore player +USE

Inputs

Set excludednpc
Set invert_exclusion

Outputs