Breakable Glass: Difference between revisions

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#Go to the [[Material]] Type [[keyvalue]] and select Glass.
#Go to the [[Material]] Type [[keyvalue]] and select Glass.
#Add an [[env_cubemap]] to the surface of the glass [[texture]]. (Put it right on there.)
#Add an [[env_cubemap]] to the surface of the glass [[texture]]. (Put it right on there.)
{{otherlang2:en:jp|Breakable Glass}}

Revision as of 10:56, 16 September 2005

  1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
  2. Apply a nice-looking glass texture to one face. (Not on both sides!)
    Make sure you use glass/glasswindowbreak070a
    (Don’t use glass/glasswindowbreak070b)
  3. Select the brush and click the "toEntity" button in the object toolbar. Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)
  4. Go to the Material Type keyvalue and select Glass.
  5. Add an env_cubemap to the surface of the glass texture. (Put it right on there.)

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