Talk:Func door rotating: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


: I mean if a player +USE's the door, will it fire an OnOpen output even if its locked?  --[[user:InvaderZim|Invader Zim]]
: I mean if a player +USE's the door, will it fire an OnOpen output even if its locked?  --[[user:InvaderZim|Invader Zim]]
:: pretty easy to test no? just add  it to a testmap, have the open output trigger something and lock the door.
:: pretty easy to test no? just add  it to a testmap, have the open output trigger something and lock the door. otherwise you have to add a filter what checks if the door is unlocked and open and fire a output, but I don't have expirience with those entity's.--[[User:Bluestrike|Bluestrike]] 09:49, 25 Sep 2006 (PDT)
otherwise you have to add a filter what checks if the door is unlocked and open and fire a output, but I don't have expirience with those entity's.--[[User:Bluestrike|Bluestrike]] 09:49, 25 Sep 2006 (PDT)


== y axis ==
== y axis ==


will the Y axis make my door rotate upwards? [[user:game4ever|game4ever]]
will the Y axis make my door rotate upwards? [[user:game4ever|game4ever]]
:yep or downwards, check reverse dir alltough I believe the default is upwards.
:yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase)
Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase)

Revision as of 09:50, 25 September 2006

Hey, does anyone out there know if func_door_rotating's OnOpen output is fired only when the door is really going to open, or even when the door is locked too? --Invader Zim

When the Open input has been fired? -ts2do
I mean if a player +USE's the door, will it fire an OnOpen output even if its locked? --Invader Zim
pretty easy to test no? just add it to a testmap, have the open output trigger something and lock the door. otherwise you have to add a filter what checks if the door is unlocked and open and fire a output, but I don't have expirience with those entity's.--Bluestrike 09:49, 25 Sep 2006 (PDT)

y axis

will the Y axis make my door rotate upwards? game4ever

yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase)