Npc seagull: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Entity Description== | ==Entity Description== | ||
[[Image:seagull.jpg|frame|right|An ''npc_seagull'' entity.]] | [[Image:seagull.jpg|frame|right|An ''npc_seagull'' entity.]] | ||
A seagull. A nice touch to shoreline maps. Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | |||
{{flying npc}} | {{flying npc}} | ||
* If a [[prop_vehicle_jeep]] is left idle long enough, seagulls are summoned to take a crap on it. | |||
If a [[prop_vehicle_jeep | |||
{{npcnote}} | {{npcnote}} |
Revision as of 16:02, 7 March 2008
Entity Description
A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
- If a prop_vehicle_jeep is left idle long enough, seagulls are summoned to take a crap on it.

Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <target_destination>
- Forces the seagull to fly to the nearest Crow: Fly to point hint node.