Npc crow: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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== Entity description == | == Entity description == | ||
[[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | [[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | ||
A crow. Simple ambient birds that fly away when they hear gunfire or when anything gets too close to them. | |||
{{flying npc}} | {{flying npc}} | ||
* Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | * Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | ||
Revision as of 15:58, 7 March 2008
Entity description
A crow. Simple ambient birds that fly away when they hear gunfire or when anything gets too close to them.
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
- Make sure to place info_hints to tell the bird where to fly.

Availability
Template:In game Template:Game, Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <target_destination>
- Forces the crow to fly to the nearest Crow: Fly to point hint node.