Info node link: Difference between revisions
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{{wrongtitle|title=info_node_link}} | {{wrongtitle|title=info_node_link}} | ||
{{base_point}} | {{base_point}} | ||
==Entity | == Entity description == | ||
[[Image:link.png|left]]A dynamic connection between two navigation nodes. | [[Image:link.png|left]]A dynamic connection between two navigation nodes. | ||
You specify the node IDs of the start and end nodes, and then you can use entity [[Inputs and Outputs]] to turn on and off the connection. This could be used to create or destroy a connection in the [[nodegraph]] because of some event in your map (a bridge being created/destroyed, etc). | You specify the node IDs of the start and end nodes, and then you can use entity [[Inputs and Outputs]] to turn on and off the connection. This could be used to create or destroy a connection in the [[nodegraph]] because of some event in your map (a bridge being created/destroyed, etc). | ||
{{clr}} | |||
* See also [[info_node_link_controller]] - manages all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume. | |||
== Keyvalues == | |||
==Keyvalues== | |||
* {{kv targetname}} | * {{kv targetname}} | ||
* '''StartNode''' | * '''StartNode''' | ||
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: {{boolean}} | : {{boolean}} | ||
* '''AllowUse''' | * '''AllowUse''' | ||
: <target_name_or_class> | : <target_name_or_class> An entity or a class to let through even when the node is off. | ||
* '''{{ep1 add|linktype}}''' | * '''{{ep1 add|linktype}}''' | ||
: <choices> Type of Connection | : <choices> Type of Connection | ||
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|} | |} | ||
==Flags== | == Flags == | ||
* 1 : [[NPC_Hull#human_hull|Force human connect]] | * 1 : [[NPC_Hull#human_hull|Force human connect]] | ||
* 2 : [[NPC_Hull#small_centered_hull|Force small_centered connect]] | * 2 : [[NPC_Hull#small_centered_hull|Force small_centered connect]] | ||
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* 256 : [[NPC_Hull#large_centered_hull|Force large_centered connect]] | * 256 : [[NPC_Hull#large_centered_hull|Force large_centered connect]] | ||
==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''TurnOn''' | * '''TurnOn''' | ||
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: Turn the link off. | : Turn the link off. | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:AI]] |
Revision as of 03:08, 17 April 2008
Template:Wrongtitle Template:Base point
Entity description
A dynamic connection between two navigation nodes.
You specify the node IDs of the start and end nodes, and then you can use entity Inputs and Outputs to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).
- See also info_node_link_controller - manages all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.
Keyvalues
- Template:Kv targetname
- StartNode
- <node_dest> The node ID of one end of the node connection.
- EndNode
- <node_dest> The node ID of one end of the node connection.
- initialstate
- <boolean>
- AllowUse
- <target_name_or_class> An entity or a class to let through even when the node is off.
- <choices> Type of Connection
Literal Value Description 1 Ground 2 Jump 4 Fly 8 Climb
Flags
- 1 : Force human connect
- 2 : Force small_centered connect
- 4 : Force wide_human connect
- 8 : Force tiny connect
- 16 : Force wide_short connect
- 32 : Force medium permission
- 64 : Force tiny_centered connect
- 128 : Force large connect
- 256 : Force large_centered connect
Inputs
- Template:I targetname
- TurnOn
- Turn the link on.
- TurnOff
- Turn the link off.