Weapon crowbar: Difference between revisions

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[[Image:crowbar.jpg|thumb|right|Crowbar|200px]]
[[Image:crowbar.jpg|thumb|right|Crowbar|200px]]


The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]].
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]].  In order to have an npc_citizen use the pipe (as in the canals level in HL2) you have to name the citizen matt, then give them a weapon_crowbar.


In [[Half-Life 2: Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].
In [[Half-Life 2: Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].

Revision as of 20:28, 16 May 2008

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Entity Description

Crowbar

The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics. In order to have an npc_citizen use the pipe (as in the canals level in HL2) you have to name the citizen matt, then give them a weapon_crowbar.

In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.

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