Weapon crowbar: Difference between revisions
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[[Image:crowbar.jpg|thumb|right|Crowbar|200px]] | [[Image:crowbar.jpg|thumb|right|Crowbar|200px]] | ||
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. | The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In order to have an npc_citizen use the pipe (as in the canals level in HL2) you have to name the citizen matt, then give them a weapon_crowbar. | ||
In [[Half-Life 2: Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]]. | In [[Half-Life 2: Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]]. |
Revision as of 20:28, 16 May 2008
Entity Description
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics. In order to have an npc_citizen use the pipe (as in the canals level in HL2) you have to name the citizen matt, then give them a weapon_crowbar.
In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.