Weapon crowbar: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
==Entity Description== | ==Entity Description== | ||
[[Image:hammercrowbar.jpg]] | [[Image:hammercrowbar.jpg|frame|right|Crowbar]] | ||
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]]. | The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]]. | ||
{{basicweapon}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 19:34, 12 July 2005
Entity Description
File:Hammercrowbar.jpg
Crowbar
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.