Weapon crowbar: Difference between revisions

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==Entity Description==
==Entity Description==


[[Image:hammercrowbar.jpg]]
[[Image:hammercrowbar.jpg|frame|right|Crowbar]]


The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players with a rebel player model will spawn with a crowbar, but not a [[weapon_stunstick|stunstick]].


==Keyvalues==
{{basicweapon}}
 
*{{kv targetname}}
 
*{{kv_angles}}
 
==Flags==
 
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
 
==Inputs==
 
* {{i targetname}}
 
==Outputs==
 
* {{o targetname}}
 
* {{o_weapon}}
 


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:34, 12 July 2005

Template:Wrongtitle

Entity Description

The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.

Template:Basicweapon