$nocull: Difference between revisions
Jump to navigation
Jump to search
Note:Has no effect on world brushes (so tie each one to func_detail).
Bug:Cannot be used with
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
Makes the material appear on the reverse side of the surface it is applied to. Generally only useful when used in conjunction with <code>[[$translucent]]</code> or <code>[[$alpha]]</code>. | |||
$nocull 1 | $nocull 1 | ||
{{note|Has no effect on [[world brush]]es (so tie each one to [[func_detail]]).}} | |||
{{bug|Cannot be used with <code>$translucent</code> on [[model]]s. Use <code>[[$alphatest]]</code> instead.}} | |||
[[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] | ||
Revision as of 04:12, 9 January 2009
Makes the material appear on the reverse side of the surface it is applied to. Generally only useful when used in conjunction with $translucent
or $alpha
.
$nocull 1


$translucent
on models. Use $alphatest
instead. [todo tested in ?]