HDR: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:


==See Also==
==See Also==
[http://en.wikipedia.org/wiki/High_dynamic_range_imaging High Dynamic Range Imaging]
[[Wikipedia:High Dynamic Range Imaging]]





Revision as of 17:03, 14 September 2005

Stub

This article or section is a stub. You can help by expanding it.

HDR rendering stands for High Dynamic Range rendering. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.

The games Half-Life 2: Lost Coast and Day of Defeat: Source will introduce HDR into Source.

See Also

Wikipedia:High Dynamic Range Imaging