Animation in XSI: Difference between revisions
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Note:You must Freeze your weightmap before exporting any changes to it.
Tip:Use the Mirror command! You will be able to weight half of your model, then mirror your work across to the other.
TomEdwards (talk | contribs) (screw it, redirect to ModDB video) |
TomEdwards (talk | contribs) (weightmapping in XSI) |
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There are many XSI animation tutorials on the web, most of them probably far too complex for beginners. [http://www.moddb.com/groups/noesis-interactive/videos/animation-with-the-softimagexsi-6-mod-tool#imagebox '''This''' free Noesis video tutorial] strikes a good balance, however. | |||
== Enveloping to multiple bones == | |||
[[Image:Xsi skinmenu.png|right|XSI Mod Tool's 'Skin' sub-menu]] | |||
Noesis' video tutorial does not cover enveloping a single mesh to multiple bones. There are a few solutions, but the only one that the SMD exporter understands is the [[weightmap]]. | |||
To create a weightmap, first envelope your ''whole'' mesh to your ''whole'' skeleton. Then look again at the XSI's Skin menu: beneath the Envelope button (assuming the Mod Tool layout) are two icon buttons. | |||
; Weight Editor (left) | |||
: A spreadsheet of each selected vertex against its envelope. Good for precise adjustments. | |||
; Weight Paint Panel (right) | |||
: A selection of tools to paint weights with an resizeable brush. Good for general weighting of high-poly models. | |||
Check XSI's internal help documentation for help using these tools. | |||
{{note|You must Freeze your weightmap before exporting any changes to it.}} | |||
{{tip|Use the Mirror command! You will be able to weight half of your model, then mirror your work across to the other.}} | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:XSI]] | [[Category:XSI]] |
Revision as of 13:19, 6 January 2009
There are many XSI animation tutorials on the web, most of them probably far too complex for beginners. This free Noesis video tutorial strikes a good balance, however.
Enveloping to multiple bones
Noesis' video tutorial does not cover enveloping a single mesh to multiple bones. There are a few solutions, but the only one that the SMD exporter understands is the weightmap.
To create a weightmap, first envelope your whole mesh to your whole skeleton. Then look again at the XSI's Skin menu: beneath the Envelope button (assuming the Mod Tool layout) are two icon buttons.
- Weight Editor (left)
- A spreadsheet of each selected vertex against its envelope. Good for precise adjustments.
- Weight Paint Panel (right)
- A selection of tools to paint weights with an resizeable brush. Good for general weighting of high-poly models.
Check XSI's internal help documentation for help using these tools.

