Animation in XSI: Difference between revisions

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(screw it, redirect to ModDB video)
(weightmapping in XSI)
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The article that was once here has been dropped for being incomplete and outdated. [http://www.moddb.com/groups/noesis-interactive/videos/animation-with-the-softimagexsi-6-mod-tool#imagebox Watch this much better free Noesis video tutorial instead!]
There are many XSI animation tutorials on the web, most of them probably far too complex for beginners. [http://www.moddb.com/groups/noesis-interactive/videos/animation-with-the-softimagexsi-6-mod-tool#imagebox '''This''' free Noesis video tutorial] strikes a good balance, however.
 
== Enveloping to multiple bones ==
 
[[Image:Xsi skinmenu.png|right|XSI Mod Tool's 'Skin' sub-menu]]
 
Noesis' video tutorial does not cover enveloping a single mesh to multiple bones. There are a few solutions, but the only one that the SMD exporter understands is the [[weightmap]].
 
To create a weightmap, first envelope your ''whole'' mesh to your ''whole'' skeleton. Then look again at the XSI's Skin menu: beneath the Envelope button (assuming the Mod Tool layout) are two icon buttons.
 
; Weight Editor (left)
: A spreadsheet of each selected vertex against its envelope. Good for precise adjustments.
; Weight Paint Panel (right)
: A selection of tools to paint weights with an resizeable brush. Good for general weighting of high-poly models.
 
Check XSI's internal help documentation for help using these tools.
 
{{note|You must Freeze your weightmap before exporting any changes to it.}}
{{tip|Use the Mirror command! You will be able to weight half of your model, then mirror your work across to the other.}}


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:XSI]]
[[Category:XSI]]

Revision as of 13:19, 6 January 2009

There are many XSI animation tutorials on the web, most of them probably far too complex for beginners. This free Noesis video tutorial strikes a good balance, however.

Enveloping to multiple bones

XSI Mod Tool's 'Skin' sub-menu

Noesis' video tutorial does not cover enveloping a single mesh to multiple bones. There are a few solutions, but the only one that the SMD exporter understands is the weightmap.

To create a weightmap, first envelope your whole mesh to your whole skeleton. Then look again at the XSI's Skin menu: beneath the Envelope button (assuming the Mod Tool layout) are two icon buttons.

Weight Editor (left)
A spreadsheet of each selected vertex against its envelope. Good for precise adjustments.
Weight Paint Panel (right)
A selection of tools to paint weights with an resizeable brush. Good for general weighting of high-poly models.

Check XSI's internal help documentation for help using these tools.

Note.pngNote:You must Freeze your weightmap before exporting any changes to it.
Tip.pngTip:Use the Mirror command! You will be able to weight half of your model, then mirror your work across to the other.