Weapon frag: Difference between revisions
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Darthkillyou (talk | contribs) (npc_grenade_frag) |
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In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]]. | In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]]. | ||
[[npc_grenade_frag]] is the entity that represents an active grenade (thrown by a player or NPC) in-game. | |||
{{basicweapon}} | {{basicweapon}} |
Revision as of 13:59, 6 April 2008
Entity Description
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics.
In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default; the detonation time is extended when picked up by weapon_physcannon.
npc_grenade_frag is the entity that represents an active grenade (thrown by a player or NPC) in-game.