Weapon frag: Difference between revisions

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In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]].
In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]].
[[npc_grenade_frag]] is the entity that represents an active grenade (thrown by a player or NPC) in-game.


{{basicweapon}}
{{basicweapon}}

Revision as of 13:59, 6 April 2008

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Entity Description

Frag Grenade

The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default; the detonation time is extended when picked up by weapon_physcannon.

npc_grenade_frag is the entity that represents an active grenade (thrown by a player or NPC) in-game.

Template:Basicweapon