$ssbump: Difference between revisions
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Tip:Self-shadowed normal mapping is actually faster than the standard method!
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'''$ssbump''' is a [[material]] parameter that flags a [[$bumpmap]] as being self-shadowing. It is only supported with <code>[[LightmappedGeneric]]</code>. | '''$ssbump''' is a [[material]] parameter that flags a [[$bumpmap]] as being self-shadowing. It is only supported with <code>[[LightmappedGeneric]]</code> and requires the [[Orange Box]]. | ||
You can read more about the technology behind it [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf in this paper]. | You can read more about the technology behind it [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf in this paper]. | ||
Revision as of 11:38, 21 September 2008
$ssbump is a material parameter that flags a $bumpmap as being self-shadowing. It is only supported with LightmappedGeneric and requires the Orange Box.
You can read more about the technology behind it in this paper.
Example
LightmappedGeneric
{
$basetexture nature/rockwall_cave02a
$surfaceprop concrete
$bumpmap nature/rockwall_cave_02a_height-ssbump
$ssbump 1
}
Creating self-shadowing bump maps
Valve's tools for creating ssbumps aren't in the SDK yet, but there is a way to create them manually.