Func monitor: Difference between revisions
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A monitor that renders the view from a given [[point_camera]] entity. | A monitor that renders the view from a given [[point_camera]] entity. | ||
{{brushmodel}} | |||
When a func_monitor is created, the surface in which the view from the [[point_camera]] will be displayed from must be assigned to a material that uses the special value "_rt_Camera" in its "$basetexture" property (such as the dev/dev_combinemonitor* and dev/dev_tvmonitor* textures). It is also a good idea to Justify to Fit in the Face Edit Sheet texture dialog for the combinemonitor surface so the camera view isn't cut off. | When a func_monitor is created, the surface in which the view from the [[point_camera]] will be displayed from must be assigned to a material that uses the special value "_rt_Camera" in its "$basetexture" property (such as the dev/dev_combinemonitor* and dev/dev_tvmonitor* textures). It is also a good idea to Justify to Fit in the Face Edit Sheet texture dialog for the combinemonitor surface so the camera view isn't cut off. | ||
Revision as of 17:09, 10 May 2008
Entity desciption
A monitor that renders the view from a given point_camera entity. Template:Brushmodel
When a func_monitor is created, the surface in which the view from the point_camera will be displayed from must be assigned to a material that uses the special value "_rt_Camera" in its "$basetexture" property (such as the dev/dev_combinemonitor* and dev/dev_tvmonitor* textures). It is also a good idea to Justify to Fit in the Face Edit Sheet texture dialog for the combinemonitor surface so the camera view isn't cut off.
Any number of func_monitor entities can only display one point_camera view at any one time (unless you reprogram this entity in some way). So, if monitor A is set to show camera A, and monitor B is set to show camera B, both monitors would show camera A, unless either monitor A or camera A were disabled in-game. You can use info_camera_link as a workaround.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.
- excludednpc
- <target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- target
- <target_destination> The point_camera in which the viewpoint is rendered from.
Inputs
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- Toggle
- Toggle on/off.
- SetCamera <target_destination>
- Sets the camera to use for this monitor. Takes the name of a point_camera entity in the map.