Game zone player: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 5: Line 5:
A [[brush entity]] used to count the number of players, dead or alive, within the volume of the brush.  
A [[brush entity]] used to count the number of players, dead or alive, within the volume of the brush.  


{{sensor_brush}}


{{in code|class=class_c_game_player_zone.html CGamePlayerZone|file=maprules_8cpp-source.html maprules.cpp}}
{{in code|class=class_c_game_player_zone.html CGamePlayerZone|file=maprules_8cpp-source.html maprules.cpp}}

Revision as of 19:14, 10 May 2008

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity used to count the number of players, dead or alive, within the volume of the brush.

Template:In code

Keyvalues

Inputs

Count the number of players in the zone, and fire the corresponding outputs.

Outputs

Fired whenever a count finds a player inside the zone. Template:Plact
  • OnPlayerOutZone
Fired whenever a count finds a player outside the zone. Template:Plact
  • PlayersInCount <integer>
Fired after a count, and contains the number of players found inside the zone.
  • PlayersOutCount <integer>
Fired after a count, and contains the number of players found outside the zone.