Trigger impact: Difference between revisions
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A [[trigger]] [[brush entity|volume]] that can be told to push all physics objects that are inside of it in the direction specified by this trigger's angles. Also outputs the force at the time of impact for anyone else that wants to use it. | A [[trigger]] [[brush entity|volume]] that can be told to push all physics objects that are inside of it in the direction specified by this trigger's angles. Also outputs the force at the time of impact for anyone else that wants to use it. | ||
{{sensor_brush}} | |||
{{in code|class=class_c_trigger_impact.html CTriggerImpact|file=triggers_8cpp-source.html triggers.cpp}} | {{in code|class=class_c_trigger_impact.html CTriggerImpact|file=triggers_8cpp-source.html triggers.cpp}} |
Revision as of 19:17, 10 May 2008
Template:Wrongtitle Template:Base brush
Entity Description
A trigger volume that can be told to push all physics objects that are inside of it in the direction specified by this trigger's angles. Also outputs the force at the time of impact for anyone else that wants to use it.
Keyvalues
- <float> The strength of the impact. Negative values reverse the direction.
- noise
- <float> The amount of directional noise (0-1). 0 = no noise, 1 = random direction.
- viewkick
- <float> The amount to kick player's view if the player is in the trigger. Proportional to magnitude (0-1).
Inputs
- Template:I targetname
- Impact <float>
- Fire the impact, pushing all entities within the volume.
- SetMagnitude <float>
- Set the magnitude of the impact.
Outputs
- Template:O targetname
- ImpactForce <string>
- Fired after an impact. The parameter passed along is the force of the impact that was generated.