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Tip:A bump map can perform the same job as a detail texture, but is more expensive. Works with RVB texture too.
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'''$detail''' specifies a [[wikipedia:Grayscale|grayscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | '''$detail''' specifies a [[wikipedia:Grayscale|grayscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | ||
{{tip|A [[bump map]] can perform the same job as a detail texture, but is more [[expensive]].}} | {{tip|A [[bump map]] can perform the same job as a detail texture, but is more [[expensive]]. Works with RVB texture too.}} | ||
== Syntax == | == Syntax == |
Revision as of 14:15, 1 December 2008
$detail specifies a grayscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.

Syntax
$detail <texture>
You will probably want to use at least $detailscale
(see below) as well.
Additional parameters
$detailscale <float>
- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture; default is 4.
$detailblendfactor <normal>
- Intensity of the detail's darkening of the albedo. Effectively an
$alpha
value. $detailblendmode <bool>
- Enable to make the detail texture darken the albedo more.
$detailtint "<RGB matrix>"
- Modifies the colour of the detail texture.
$detailframe <int>
- The frame to start animated detail texture on. Requires DX9.
$detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.
$basetexture
with$detail
's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01
, but no stock material seems to use it.