Your First Left 4 Dead Map: Difference between revisions
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== Item Catches == | == Item and Weapon Catches == | ||
Setting the flags for random spawn locations | Setting the flags for random spawn locations | ||
* weapon_molotov_spawn | * weapon_molotov_spawn | ||
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* weapon_hunting_rifle_spawn | * weapon_hunting_rifle_spawn | ||
* weapon_autoshotgun_spawn | * weapon_autoshotgun_spawn | ||
== Rescue Closets == | |||
Bringing dead players back into the game. | |||
* info_survivor_rescue | |||
** rescueEyePos | |||
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*Car alarms | *Car alarms | ||
*Metal detectors | *Metal detectors | ||
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=== Advanced === | === Advanced === | ||
== Notes == | == Notes == | ||
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:'''Frame Dimensions:''' '''width:''' 56, '''height:''' 104 | :'''Frame Dimensions:''' '''width:''' 56, '''height:''' 104 | ||
:'''World Model:''' models/props_doors/doormainmetal01.mdl | :'''World Model:''' models/props_doors/doormainmetal01.mdl | ||
== FAQ == | == FAQ == | ||
=== Common problems === | === Common questions and problems === | ||
* Why | * How do I make the infected spawn? | ||
* Why won't the survivor bots move? | |||
* Why is the molotov fire / Smoker's smoke not visible in-game? | |||
* Why won't my rescue closets work? | * Why won't my rescue closets work? | ||
Revision as of 12:38, 26 November 2008
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

The Director
- info_director
Intro Sequences
- logic_choreographed_scene
- point_viewcontrol_survivor
- point_viewcontrol_multiplayer
- env_fade
The initial spawn area
- info_survivor_position
- point_viewcontrol_survivor
- weapon_first_aid_kit_spawn
- weapon_ammo_spawn
- weapon_smg_spawn
- weapon_pumpshotgun_spawn
Item and Weapon Catches
Setting the flags for random spawn locations
- weapon_molotov_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_spawn
- weapon_pain_pills_spawn
- weapon_ammo_spawn
- weapon_hunting_rifle_spawn
- weapon_autoshotgun_spawn
Rescue Closets
Bringing dead players back into the game.
- info_survivor_rescue
- rescueEyePos
Creating Panic Events
Triggering the info_director and alerting the horde.
- info_game_event_proxy
- ambient_generic
- logic_timer
In-game examples
- Car alarms
- Metal detectors
Crescendo Events
Intermediate objectives
- func_button
- filter_activator_team
- info_game_event_proxy
Safe Houses
- prop_door_rotating_checkpoint
Changing between levels inside a campaign
- info_landmark
- info_changelevel
Building the NAV mesh
Basic
- nav_edit 1
- nav_generate
- nav_analyze
- nav_edit 0
Advanced
Notes
Doors
- Type: prop_door_rotating
- Frame Dimensions: width: 56, height: 104
- World Model: models/props_doors/doormainmetal01.mdl
FAQ
Common questions and problems
- How do I make the infected spawn?
- Why won't the survivor bots move?
- Why is the molotov fire / Smoker's smoke not visible in-game?
- Why won't my rescue closets work?
Error messages and what they mean
- NAV ERRORS - Map is unplayable!
- Missing nav file for mapname.bsp
- The nav file for mapname.bsp is built from an old version of the map
- Missing Battlefield check found N areas