Your First Left 4 Dead Map: Difference between revisions
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This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. | This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. | ||
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials. | Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials. | ||
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=== Advanced === | === Advanced === | ||
== Notes == | |||
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This is a rough list of notes for now, eventually these notes should be removed from here and integrated into the article. | |||
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'''Doors''' | |||
:'''Type:''' prop_door_rotating | |||
:'''Frame Dimensions:''' '''width:''' 56, '''height:''' 104 | |||
:'''World Model:''' models/props_doors/doormainmetal01.mdl | |||
== See also == | == See also == | ||
* [[Left 4 Dead Level Creation]] | * [[Left 4 Dead Level Creation]] |
Revision as of 10:18, 23 November 2008
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

The Director
- info_director
The initial spawn area
- info_survivor_position
- point_viewcontrol_survivor
- weapon_first_aid_kit_spawn
- weapon_ammo_spawn
- weapon_smg_spawn
- weapon_pumpshotgun_spawn
Item Catches
Setting the flags for random spawn locations
- weapon_molotov_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_spawn
- weapon_pain_pills_spawn
- weapon_ammo_spawn
- weapon_hunting_rifle_spawn
- weapon_autoshotgun_spawn
Respawn Closets
- info_survivor_rescue
- rescueEyePos
Safehouses
- prop_door_rotating_checkpoint
Changing between levels inside a campaign
- info_landmark
Building the NAV mesh
Basic
- nav_edit 1
- nav_generate
- nav_analyze
- nav_edit 0
Advanced
Notes
Doors
- Type: prop_door_rotating
- Frame Dimensions: width: 56, height: 104
- World Model: models/props_doors/doormainmetal01.mdl