Your First Left 4 Dead Map: Difference between revisions
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(adjust third-person use, removed links (orphaned) . Removed credits, linked from my user page. See comments at my user page) |
Brandished (talk | contribs) (added rough outline) |
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Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials. | Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials. | ||
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<center>[[Image:Tut title.png]]</center> | |||
== The Director == | |||
* info_director | |||
== 1 | |||
== The initial spawn area == | |||
* info_survivor_position | |||
* point_viewcontrol_survivor | |||
* weapon_first_aid_kit_spawn | |||
* weapon_ammo_spawn | |||
* weapon_smg_spawn | |||
* weapon_pumpshotgun_spawn | |||
== Item Catches == | |||
Setting the flags for random spawn locations | |||
* weapon_molotov_spawn | |||
* weapon_pipe_bomb_spawn | |||
* weapon_pistol_spawn | |||
* weapon_pain_pills_spawn | |||
* weapon_ammo_spawn | |||
* weapon_hunting_rifle_spawn | |||
* weapon_autoshotgun_spawn | |||
== Respawn Closets == | |||
* info_survivor_rescue | |||
** rescueEyePos | |||
== Safehouses == | |||
* prop_door_rotating_checkpoint | |||
== Changing between levels inside a campaign == | |||
* info_landmark | |||
== Building your NAV mesh == | |||
=== Basic === | |||
:nav_edit 1 | |||
:nav_generate | |||
:nav_analyze | |||
:nav_edit 0 | |||
=== Advanced === | |||
== See also == |
Revision as of 14:24, 17 November 2008
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

The Director
- info_director
The initial spawn area
- info_survivor_position
- point_viewcontrol_survivor
- weapon_first_aid_kit_spawn
- weapon_ammo_spawn
- weapon_smg_spawn
- weapon_pumpshotgun_spawn
Item Catches
Setting the flags for random spawn locations
- weapon_molotov_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_spawn
- weapon_pain_pills_spawn
- weapon_ammo_spawn
- weapon_hunting_rifle_spawn
- weapon_autoshotgun_spawn
Respawn Closets
- info_survivor_rescue
- rescueEyePos
Safehouses
- prop_door_rotating_checkpoint
Changing between levels inside a campaign
- info_landmark
Building your NAV mesh
Basic
- nav_edit 1
- nav_generate
- nav_analyze
- nav_edit 0