Your First Left 4 Dead Map: Difference between revisions

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(adjust third-person use, removed links (orphaned) . Removed credits, linked from my user page. See comments at my user page)
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Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.


[[User:Tyrantar|Tyrantar]]
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:[[Image:Tut title.png]]
<center>[[Image:Tut title.png]]</center>


== The Director ==
* info_director


== 1. Left 4 Dead ==
 
''To be continued''
== The initial spawn area ==
* info_survivor_position
* point_viewcontrol_survivor
* weapon_first_aid_kit_spawn
* weapon_ammo_spawn
* weapon_smg_spawn
* weapon_pumpshotgun_spawn
 
 
== Item Catches ==
Setting the flags for random spawn locations
* weapon_molotov_spawn
* weapon_pipe_bomb_spawn
* weapon_pistol_spawn
* weapon_pain_pills_spawn
* weapon_ammo_spawn
* weapon_hunting_rifle_spawn
* weapon_autoshotgun_spawn
 
 
== Respawn Closets ==
* info_survivor_rescue
** rescueEyePos
 
 
== Safehouses ==
* prop_door_rotating_checkpoint
 
 
== Changing between levels inside a campaign ==
* info_landmark
 
 
== Building your NAV mesh ==
 
=== Basic ===
:nav_edit 1
:nav_generate
:nav_analyze
:nav_edit 0
 
=== Advanced ===
 
 
== See also ==

Revision as of 14:24, 17 November 2008

This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.


Tut title.png

The Director

  • info_director


The initial spawn area

  • info_survivor_position
  • point_viewcontrol_survivor
  • weapon_first_aid_kit_spawn
  • weapon_ammo_spawn
  • weapon_smg_spawn
  • weapon_pumpshotgun_spawn


Item Catches

Setting the flags for random spawn locations

  • weapon_molotov_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_spawn
  • weapon_pain_pills_spawn
  • weapon_ammo_spawn
  • weapon_hunting_rifle_spawn
  • weapon_autoshotgun_spawn


Respawn Closets

  • info_survivor_rescue
    • rescueEyePos


Safehouses

  • prop_door_rotating_checkpoint


Changing between levels inside a campaign

  • info_landmark


Building your NAV mesh

Basic

nav_edit 1
nav_generate
nav_analyze
nav_edit 0

Advanced

See also