Teleporters: Difference between revisions
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<!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) --> | <!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) --> | ||
{{otherlang:en}} {{otherlang:en:ru|Teleporters:ru}} | |||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] |
Revision as of 08:04, 28 September 2008
Teleporters can be created using standard Source entities.
One-way teleporter
File:Rustiznotch teleportation.jpg
An example teleportation room.
Start by creating a trigger_teleport as a brush_entity and placing it where you want the teleport entry zone to be. This will be the area in which a player must enter to be teleported (see picture on the right).
- Set the 'Remote Destination' to an arbitrary name (destination1, for example).
- Change to the 'Flags' tab and check the 'Clients' flag.
Next, create an info_teleport_destination as an entity where you want the teleport exit zone. This will be the area where the player is teleported to.
- Set the 'Name' attribute to the arbitrary name that was used in the previous step (destination1).