Talk:Player speedmod: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Undeadbobop (talk | contribs) (Helpful in multiplayer maps) |
||
Line 1: | Line 1: | ||
"Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [http://www.editlife.net/entity.php?name=player_speedmod] [[User:Beeswax|Beeswax]] | "Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [http://www.editlife.net/entity.php?name=player_speedmod] [[User:Beeswax|Beeswax]] | ||
== Helpful in multiplayer maps == |
Revision as of 09:34, 19 September 2008
"Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [1] Beeswax