Talk:Player speedmod: Difference between revisions

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(Helpful in multiplayer maps)
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"Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [http://www.editlife.net/entity.php?name=player_speedmod] [[User:Beeswax|Beeswax]]
"Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [http://www.editlife.net/entity.php?name=player_speedmod] [[User:Beeswax|Beeswax]]
== Helpful in multiplayer maps ==

Revision as of 09:34, 19 September 2008

"Send it a ModifySpeed input with a number as a parameter, and the player's movement speed will be scaled by that amount; for instance, a parameter of 2 would cause the player to move, jump, and fall twice as fast as normal. Useful for slow-motion, fast-forward, simulating drunkedness, or making a just plain cool effect. The entity really doesn't like negative numbers, though!" [1] Beeswax

Helpful in multiplayer maps