Exporting a model: Difference between revisions
Jump to navigation
Jump to search
Tip:If you haven't already, see Model Creation Overview.
TomEdwards (talk | contribs) No edit summary |
(reverted to coherent english) |
||
Line 1: | Line 1: | ||
In Source, a [[model]]'s geometry | In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported in the [[SMD file format]] so that it can be [[Compiling a model|compiled]] into a Source-ready [[Studiomodel]]. | ||
' | {{tip|If you haven't already, see [[Model Creation Overview]].}} | ||
<!-- editor note: | |||
// The Overview article should contain info on different types of SMD (reference.smd, physmodel.smd, etc) as this relates to the overall process of preparing files for StudioMDL, not model-editor-app-specific tooltips. Otherwise we just generate lots of repeated info which distracts from a distinct and concise purpose of each app-tooltip. | |||
--> | |||
These articles will guide you through the SMD export process in the [[model editor]] package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions (where necessary) for downloading and installing the SMD export plug-in can also be found in, or from, these articles. | |||
*[[Exporting a model/XSI| | *[[Exporting a model/XSI|SMD export in XSI Mod Tool]] | ||
*[[Exporting a model/ | *[[Exporting a model/MilkShape|SMD export in MilkShape 3D]] <!-- click ''File > Export > Half-Life SMD''--> | ||
*[ | *[[Exporting a model/Blender|SMD export in Blender]] | ||
*[[Exporting a model/ | *[[Exporting a model/3DS|SMD export in 3DS Max]] | ||
* | *[[Exporting a model/Maya|SMD export in Maya]] | ||
<!-- editor note: Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning. Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type. | <!-- editor note: | ||
// Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning. | |||
// Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type. | |||
--> | --> | ||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 09:13, 23 May 2008
In Source, a model's geometry is created in a third-party model editor. This model data must be exported in the SMD file format so that it can be compiled into a Source-ready Studiomodel.

These articles will guide you through the SMD export process in the model editor package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions (where necessary) for downloading and installing the SMD export plug-in can also be found in, or from, these articles.