Breakable Glass: Difference between revisions
		
		
		
		
		
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		 Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
		
	
| m (fixedup note for simplicity) |  (Added note to ensure Select/Lift + Select is used) | ||
| Line 5: | Line 5: | ||
| # Add an [[env_cubemap]] to the surface of the glass texture (put it right on there). | # Add an [[env_cubemap]] to the surface of the glass texture (put it right on there). | ||
| {{note|You can apply your texture to just one side of the brush entity by opening the [[Hammer Face Edit Dialog]] and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.}} | {{note|You can apply your texture to just one side of the brush entity by opening the [[Hammer Face Edit Dialog]], ensuring the '''Mode''' is set to ''Select'' or ''Lift + Select'', and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.}} | ||
| ==See Also== | ==See Also== | ||
Revision as of 06:03, 14 March 2007
- Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin (1 inch thick).
- Apply a nice-looking glass texture to one face (not on both sides). Make sure you use glass/glasswindowbreak070a. Don’t useglass/glasswindowbreak070b. All other faces should be textured withtools/toolsnodraw.
- Select the brush and click the "toEntity" button in the object toolbar. Choose func_breakable_surf in the drop-down list. (If you want the glass to completely shatter all at once, choose func_breakable instead.)
- Go to the Material Type keyvalue and select Glass.
- Add an env_cubemap to the surface of the glass texture (put it right on there).
 Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.