TF2/Making an Arena map: Difference between revisions
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'''game_text'''(red) | '''game_text'''(red) | ||
Name: text_red_game_win | |||
Message Text: Red Wins the Game! | |||
Color2: 240 0 6 | |||
'''game_text'''(blu) | '''game_text'''(blu) | ||
Name: text_blu_game_win | |||
Message Text: Blue Wins the Game! | |||
Color2: 0 0 240 | |||
'''game_end''' | '''game_end''' |
Revision as of 23:00, 19 August 2008
This page need to be made please when someone works it out :D
I'll look into it and write a tutorial. I'll update this page as I try this out --Acegikmo 22:13, 19 Aug 2008 (PDT)
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The Arena gamemode
This is a new gamemode that came along with the heavy update. In this gamemode, you don't respawn until your whole team is dead. The goal is to kill everyone on the enemy team, or to capture the center control point of the map. The control point is locked for 60 seconds in Valve's Arena maps, and cannot be captured until it's unlocked.
This tutorial will show you how to set up the Arena gamemode. The Quick tutorial will tell you exactly what to do without explanation. The Full tutorial will explain what's going on.
Quick Tutorial
[This tutorial is not finished yet, check back in a few hours]
1. Add the following entities:
team_control_point_master
Name: master_control_point
OnWonByTeam1 | counter_red_win | Add | 1
OnWonByTeam2 | counter_blu_win | Add | 1
math_counter(red)
Name: counter_red_win
Maximum Legal Value: 3
OnHitMax | text_red_game_win | Display
OnHitMax | end_game | EndGame | <none> | 6
math_counter(blu)
Name: counter_blu_win
Maximum Legal Value: 3
OnHitMax | text_blu_game_win | Display
OnHitMax | end_game | EndGame | <none> | 6
game_text(red)
Name: text_red_game_win
Message Text: Red Wins the Game!
Color2: 240 0 6
game_text(blu)
Name: text_blu_game_win
Message Text: Blue Wins the Game!
Color2: 0 0 240
game_end
logic_auto
tf_logic_arena