TF2/Making an Arena map: Difference between revisions

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This page need to be made please when someone works it out :D
This page need to be made please when someone works it out :D


I'll look into it and write a tutorial --[[User:Acegikmo|Acegikmo]] 22:13, 19 Aug 2008 (PDT)
I'll look into it and write a tutorial.
I'll update this page as I try this out --[[User:Acegikmo|Acegikmo]] 22:13, 19 Aug 2008 (PDT)
 
<div style="text-align: left; background: lightblue; font-weight: bold; margin: 5em 10%; padding: 2em 1em; border: red 3px solid;">
Someone is currently in the process of editing this article. In order to prevent edit conflicts, please refrain from making edits until the other editor is done. This should not take more than 24 hours.
</div>
 
== The Arena gamemode ==
This is a new gamemode that came along with the heavy update.
In this gamemode, you don't respawn until your whole team is dead.
The goal is to kill everyone on the enemy team, or to capture the center control point of the map.
The control point is locked for 60 seconds in Valve's Arena maps, and cannot be captured until it's unlocked.
 
 
----
 
This tutorial will show you how to set up the Arena gamemode.
The Quick tutorial will tell you exactly what to do without explanation.
The Full tutorial will explain what's going on.
 
== Quick Tutorial ==
 
1. Add the following entities:
 
'''team_control_point_master'''
 
Name: master_control_point
 
 
OnWonByTeam1 | counter_red_win | Add | 1
 
OnWonByTeam2 | counter_blu_win | Add | 1
 
 
'''math_counter'''(red)
 
Name: counter_red_win
 
Maximum Legal Value: 3
 
 
OnHitMax | text_red_game_win | Display
 
OnHitMax | end_game | EndGame | <none> | 6
 
 
'''math_counter'''(blu)
 
Name: counter_blu_win
 
Maximum Legal Value: 3
 
 
OnHitMax | text_blu_game_win | Display
 
OnHitMax | end_game | EndGame | <none> | 6
 
 
'''game_text'''(red)
 
'''game_text'''(blu)
 
'''game_end'''
 
'''logic_auto'''
 
'''tf_logic_arena'''

Revision as of 22:56, 19 August 2008

This page need to be made please when someone works it out :D

I'll look into it and write a tutorial. I'll update this page as I try this out --Acegikmo 22:13, 19 Aug 2008 (PDT)

Someone is currently in the process of editing this article. In order to prevent edit conflicts, please refrain from making edits until the other editor is done. This should not take more than 24 hours.

The Arena gamemode

This is a new gamemode that came along with the heavy update. In this gamemode, you don't respawn until your whole team is dead. The goal is to kill everyone on the enemy team, or to capture the center control point of the map. The control point is locked for 60 seconds in Valve's Arena maps, and cannot be captured until it's unlocked.



This tutorial will show you how to set up the Arena gamemode. The Quick tutorial will tell you exactly what to do without explanation. The Full tutorial will explain what's going on.

Quick Tutorial

1. Add the following entities:

team_control_point_master

Name: master_control_point


OnWonByTeam1 | counter_red_win | Add | 1

OnWonByTeam2 | counter_blu_win | Add | 1


math_counter(red)

Name: counter_red_win

Maximum Legal Value: 3


OnHitMax | text_red_game_win | Display

OnHitMax | end_game | EndGame | <none> | 6


math_counter(blu)

Name: counter_blu_win

Maximum Legal Value: 3


OnHitMax | text_blu_game_win | Display

OnHitMax | end_game | EndGame | <none> | 6


game_text(red)

game_text(blu)

game_end

logic_auto

tf_logic_arena