TF2/Round time: Difference between revisions
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Time is a precious thing, without it, a map could never end, but with it, you can do amazing things. | Time is a precious thing, without it, a map could never end, but with it, you can do amazing things. | ||
= Why time is important = | __TOC__ | ||
== Why time is important == | |||
Time can change the outcome of a match, and it can make it completely unbalanced. | Time can change the outcome of a match, and it can make it completely unbalanced. | ||
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With that in mind, be sure to ''make the time on a round enough to not be too challenging for either team''. | With that in mind, be sure to ''make the time on a round enough to not be too challenging for either team''. | ||
=Before you start= | ==Before you start== | ||
#Place the '''[[Team_Round_timer|team_round_timer]]''' anywhere on the map. This entity controls the round time, so it's very important! | #Place the '''[[Team_Round_timer|team_round_timer]]''' anywhere on the map. This entity controls the round time, so it's very important! | ||
#Name the entity something, a suggestion would be ''roundtimer''. | #Name the entity something, a suggestion would be ''roundtimer''. | ||
=Setting up time= | ==Setting up time== | ||
== Setup Timer == | === Setup Timer === | ||
To create setup time (the time before the round starts), all you need is a '''team_round_timer''' entity. | To create setup time (the time before the round starts), all you need is a '''team_round_timer''' entity. | ||
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[[Image:Setuptime.png|Example]] | [[Image:Setuptime.png|Example]] | ||
==Adding (or Subtracting) time== | ===Adding (or Subtracting) time=== | ||
This simply involves using the ''AddTime'' input into the '''team_round_timer''' entity (that I assume you have placed somewhere). | This simply involves using the ''AddTime'' input into the '''team_round_timer''' entity (that I assume you have placed somewhere). | ||
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[[Image:Timeradd 1.png|Example]] | [[Image:Timeradd 1.png|Example]] | ||
==Setting time specifically== | ===Setting time specifically=== | ||
Using the ''SetTime'' input, you can set the time to any specific time you want. | Using the ''SetTime'' input, you can set the time to any specific time you want. | ||
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[[Image:Timerset.png|Example]] | [[Image:Timerset.png|Example]] | ||
=See Also= | ==See Also== | ||
[[Team Fortress 2 Level Creation]] | [[Team Fortress 2 Level Creation]] | ||
Revision as of 15:28, 23 July 2008
Time is a precious thing, without it, a map could never end, but with it, you can do amazing things.
Why time is important
Time can change the outcome of a match, and it can make it completely unbalanced.
Too little time will make the defensive side of a map easier to win with, while too much time will give the offensive side too much time to complete the objective, making constant defense hard. For example, imagine Dustbowl with 30 minute round times...
With that in mind, be sure to make the time on a round enough to not be too challenging for either team.
Before you start
- Place the team_round_timer anywhere on the map. This entity controls the round time, so it's very important!
- Name the entity something, a suggestion would be roundtimer.
Setting up time
Setup Timer
To create setup time (the time before the round starts), all you need is a team_round_timer entity.
- Open up the Properties of team_round_timer.
- Change setup_length (Setup time length) to the time of the setup period (in seconds).
ADVICE: Do not make the setup time extremely long, anything above 2 minutes is too long!
Adding (or Subtracting) time
This simply involves using the AddTime input into the team_round_timer entity (that I assume you have placed somewhere).
- On the entity you want the output to come from, type in the name of the team_round_timer entity (which you should of named).
- On the "Via this input" section, enter AddTime.
- Enter the amount of seconds you want to add/subtract in the "With a parameter override of" section (I assume entering negative numbers will subtract time).
- (Optional) Place the delay between the time the input starts and when it is activated in the "After a delay in seconds of" section.
Setting time specifically
Using the SetTime input, you can set the time to any specific time you want.
- On the entity you want the output to come from, type in the name of the team_round_timer entity (which you should of named).
- On the "Via this input" section, enter SetTime.
- Enter in the time you want to set it to in seconds.
- (Optional) Place the delay between the time the input starts and when it is activated in the "After a delay in seconds of" section.