Talk:Team Fortress 2/Cyclic Capture Points: Difference between revisions
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:::Anyone considered having a tinker with tc_hydro's four main points to turn it into a ccp map? It's pretty much already set up fully. Each cp has its own twinned spawn and it has a neutral colour scheme to it for all that matters. The only concern I have is abou the size of it, I understand that the game only actually renders the bits in use under normal play and this might affect thnigs if all four points are open at any time. Doing this sort of modding is well beyond me so I'm putting the idea forward here.--[[User:Mantafirefly|Mantafirefly]] 14:17, 24 Jul 2008 (PDT) | :::Anyone considered having a tinker with tc_hydro's four main points to turn it into a ccp map? It's pretty much already set up fully. Each cp has its own twinned spawn and it has a neutral colour scheme to it for all that matters. The only concern I have is abou the size of it, I understand that the game only actually renders the bits in use under normal play and this might affect thnigs if all four points are open at any time. Doing this sort of modding is well beyond me so I'm putting the idea forward here.--[[User:Mantafirefly|Mantafirefly]] 14:17, 24 Jul 2008 (PDT) | ||
== Suggestion for merging creating CCP maps == | |||
I feel that it is unnecessary to have two pages, one dedicated to being about CCP maps, and the other about creating them. I feel they should be merged, with this article as an introduction and with [[Creating CCP maps]] following. --[[User:A2h|a2h]] 15:42, 24 Jul 2008 (PDT) |
Revision as of 15:42, 24 July 2008
A released example would be good for illustration. --TomEdwards 12:40, 19 Jan 2008 (PST)
- All you need to do is look for it! :) --Etset 12:45, 19 Jan 2008 (PST)
Is there any inherent reason why the capturing has to proceed in a single direction? In other words, is it possible to set it up such that either of the two points adjacent to your team's captured points can be taken? --DaveFP 20:55, 1 Feb 2008 (PST)
- Have you taken a look at the VMF file that is provided as reference? I haven't, but I believe that it should be possible to pull it off, with the proper entity work. In any case, I think that having that freedom of choice (not having to forcibly capture a specific point) would work in favor of a more rewarding game experience. --Etset 04:08, 2 Feb 2008 (PST)
- The only reason I set this up to proceed in one direction is that I thought it would be more fun to make it kind of a race. There's nothing stopping you from changing the cp (link) setup. --Hovis 13:06, 11 May 2008 (PDT)
- Anyone considered having a tinker with tc_hydro's four main points to turn it into a ccp map? It's pretty much already set up fully. Each cp has its own twinned spawn and it has a neutral colour scheme to it for all that matters. The only concern I have is abou the size of it, I understand that the game only actually renders the bits in use under normal play and this might affect thnigs if all four points are open at any time. Doing this sort of modding is well beyond me so I'm putting the idea forward here.--Mantafirefly 14:17, 24 Jul 2008 (PDT)
Suggestion for merging creating CCP maps
I feel that it is unnecessary to have two pages, one dedicated to being about CCP maps, and the other about creating them. I feel they should be merged, with this article as an introduction and with Creating CCP maps following. --a2h 15:42, 24 Jul 2008 (PDT)