Trigger capture area: Difference between revisions
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{{wrongtitle|title=trigger_capture_area}} | {{wrongtitle|title=trigger_capture_area}} | ||
[[Image:Cappoint.JPG|thumb|Trigger_Capture_Area is an entity used to make capture points]] | {{toc|left}} | ||
[[Image:Cappoint.JPG|thumb|Trigger_Capture_Area is an entity used to make capture points]]{{clr}} | |||
==Entity Description== | ==Entity Description== | ||
Capture area for a control point. | Capture area for a control point. | ||
==Availability== | ==Availability== | ||
This brush-based [[entity]] is exclusive to Team Fortress 2. | This brush-based [[entity]] is exclusive to Team Fortress 2. |
Revision as of 09:32, 27 September 2007
Entity Description
Capture area for a control point.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv enabledisable
- area_cap_point
- <target_source> Name of the control point this area is linked to.
- team_cancap_2
- <boolean> Can RED capture this point?
- team_cancap_3
- <boolean> Can BLU capture this point?
- team_numcap_2
- <boolean> Number of RED players to capture this point.
- team_numcap_3
- <boolean> Number of BLU players to capture this point.
- team_spawn_2
- <integer> Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.
- team_spawn_3
- <integer> Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.
- area_time_to_cap
- <integer> Time to capture this area (in seconds).
Inputs
- <integer> Changes the entity's team.
- Disable this entity.
- SetTeamCanCap
- <string> Set whether a specific team is allowed to capture this point. Format is: <team number> <(0/1)>. i.e. '2 0' would prevent RED from capturing this point, whereas '3 1' would allow BLU to cap it.
Outputs
- Template:O targetname
- OnStartTeam1
- Sent when RED start capture.
- OnBreakTeam1
- Sent when a RED capture is broken.
- OnCapTeam1
- Sent when RED captures.
- OnStartTeam2
- Sent when BLU start capture.
- OnBreakTeam2
- Sent when a BLU capture is broken.
- OnCapTeam2
- Sent when BLU captures.
- OnStartCap
- Sent when either team starts capture.
- OnBreakCap
- Sent when either team breaks capture.
- OnEndCap
- Sent when either team captures.