$surfaceprop: Difference between revisions

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(corrections ? diff between surfaceprop and propdata attributes)
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The [[$surfaceprop]] command is used to apply a set of physic-interaction attributes to a Model (as a [[QC command]]) or a Brush Material (as a [[VMT command]]).  
The [[$surfaceprop]] is used to apply a set of surface-collision effects to a Model (as a [[QC command]]) or a Brush Material (as a [[VMT command]]).  
* The basic principle is the same in both cases; the $surfaceprop may affect :  
* The basic principle is the same in both cases; the $surfaceprop affects :  
:* what sounds it makes when it collides,  
:* what sounds it makes when it collides,  
:* what particles it emits when shot,
:* what particles it emits when shot,
:* what decals it acquires when shot, etc
:* what decals it acquires when shot, etc
<!--:* what gibs it throws up if it breaks. // surely this is defined only by propdata? -->
<!--:* what gibs it throws up if it breaks. // surely this is defined only by propdata or $collisiontext? -->
:* the object's density for physics calculations such as [[$automass]], <!-- confirm this is derived from $surfaceprop and not propdata ? -->
:* the object's density for physics calculations such as [[$automass]], <!-- confirm this is derived from $surfaceprop and not propdata ? -->



Revision as of 09:32, 6 May 2008

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The $surfaceprop is used to apply a set of surface-collision effects to a Model (as a QC command) or a Brush Material (as a VMT command).

  • The basic principle is the same in both cases; the $surfaceprop affects :
  • what sounds it makes when it collides,
  • what particles it emits when shot,
  • what decals it acquires when shot, etc
  • the object's density for physics calculations such as $automass,
  • HLMV can be used to generate blocks of .QC file that sets the surface properties correctly.
  • If no $surfaceprop is defined, the "default" surfaceprop (which is something like concrete) is used.
  • See also $jointsurfaceprop.
  • See also propdata.

Example Syntax

$surfaceprop "<surfaceproperty_name>"

where

<surfaceproperty_name>
is a brush surface property defined in the /scripts/surfaceproperties.txt file (see Material Surface Property),
or a model surface property defined in the /scripts/surfaceproperties_hl2.txt file.